Scp containment breach chaos insurgency
The main SCP featured in this game is "SCP", a hostile fast-acting statue that only moves when it isn't being seen. Your character is a "Class-D test subject", who agreed to undergo SCP-related tests in exchange for their freedom. Moccamaster Juhla Mokalla.The researchers and personnel in these labs do everything they can to stop and contain a huge variety of deadly creatures, which are given numerical designations as well as nicknames. A collection of items created by.ĭaemian Blackwell. This item has been added to your Favorites. This item will only be visible in searches to you, your friends, and admins. This item will only be visible to you, admins, and anyone marked as a creator. Please see the instructions page for reasons why this item might not work within Garry's Mod. This item is incompatible with Garry's Mod. If you believe your item has been removed by mistake, please contact Steam Support. Universal Conquest Wiki.Home Discussions Workshop Market Broadcasts. Sign In Don't have an account? Start a Wiki. Composers: Willd Head Administrator: pitchblacknova. The current existing gamemodes at the time of writing are listed below.Īnimators: Tylanator.
![scp containment breach chaos insurgency scp containment breach chaos insurgency](https://pics.awwmemes.com/mtf-in-scp-containment-breach-mtf-in-secret-laboratory-eatt-62966198.png)
Round Types - There are many round modes, and the list continues to expand. The highest clearance is Omni, which opens any keycard door. Keycard Door - A Keycard door can have one of 6 clearances. Each SCP has a unique ability that gives them an advantage over other players. But on certain rounds, Chaos Insurgents are auto-filled just as any other team. It requires the "No Way Up" badge from Site Nu-7 have access to a medkit, a special helmet, a MP5 and a level 4 keycard. Players can pick different uniforms and helmets. They serve as reinforcements for the Security Department. An SD's priority is to help Researchers escape while eliminating other threats. They have one of the biggest advantages, because they have access to powerful weapons such as a gulf war P90, an Aug, or an Ithaca 37 and a Level 5 Keycard. Researchers belong to the SCP Foundation team. The Security Department can also help researchers escape the facility. Unlike Class D's, they can buy a Level 3 Keycard to help them during the round. They spawn with a Level 2 Keycard, which opens several doors that enable them to get more items and hopefully escape. Researcher - Researchers start with a slight advantage. Class D's generally must work together to escape threats, find items, and make their way to Gate A or Gate B.
![scp containment breach chaos insurgency scp containment breach chaos insurgency](https://pics.me.me/thumb_chaos-insurgency-the-foundation-dealing-with-a-breach-of-scps-64181879.png)
![scp containment breach chaos insurgency scp containment breach chaos insurgency](https://static.tvtropes.org/pmwiki/pub/images/mtf.png)
They also do not have the ability to get any items before the round starts. Class D - Class D Personnel are at the greatest disadvantage, because almost every team except for Chaos Insurgency is their enemy. There are currently 8 round types, with most of them changing the way teams are placed and two of them changing the map entirely. For example, Class Ds and Researchers must escape while avoiding threats. When a new game round starts, all players are randomly placed onto teams.